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Neverwinter nights persistent world
Neverwinter nights persistent world









One will also find that Impiltur is a low magic arena in which powerful weapons and items are extremely rare. Though experience is to be found through combat, greater rewards are found insincere Of this world believe in the development of a character’s personality and story line through interaction with the game world and other characters. As a result, progress in Impiltur is purposely slow as the creators

neverwinter nights persistent world

Great care has been taken to present a believable and authentic game setting that provides players an engaging and immersive arena in which to develop their characters. Characters are expected to remain in character while playing and will be rewarded for sincere, consistent role-play. We observe the Hard Core Ruleset (HCR) and are currently running a modified version of HCR 3.2b by Archaegeo et all. Lastly, I would like to apologise to DR for taking part in thread hijack.Neverwinter Nights role-play focused, persistent world set in the northern kingdom of Impiltur in the world of Faerûn of the Forgotten Realms campaign setting. I had no intention to argue about this but wasn't really let the chance to back off. I have always rather had the picture that the playerbase requested and build the roleplay scene on it little by little. I don't think it was very roleplay friendly when it was shipped. Thirdly, I really think Neverwinter Nights was not made roleplay specifically in mind. In multiplay the players actually have (had?) to download the whole world the server was running before being able to play at all, which understandably significantly reduced the player amounts and made the multiplay more cumbersome. It's sequel is more centered around solo playing. In its prequel you could simply choose to play it in multiplayer, click on a server of your will and join the game right away without any trouble (unless the server was really heavy on custom stuff). Secondly, my stubborness towards NWN 2 comes mostly from the poor multiplayer support (compared to the first NWN) it was shipped with. I didn't realize someone could think I meant the whole playerbase of Neverwinter Nights 2 with that comment, or worse, take it personally.

neverwinter nights persistent world

This is a constant, but relatively small problem in Neverwinter Nights due to it's age, a larger one in Neverwinter Nights 2 due to its popularity, and an extremely large one in World of Warcraft (hence the comparing).

neverwinter nights persistent world

As a long-time roleplayer I am used to a "Them And Us" setting between roleplayers and those who come to roleplaying servers without the intention to roleplay or to learn it. I think I have to make a few things clear to restore the peace:įirstly, I regret making my post seem so hostile.











Neverwinter nights persistent world